
Trinkets friend
Sudden Buggery Prolapse.
1916
|
Posted - 2014.11.20 02:24:10 -
[1] - Quote
james,
I agree with most of this. Good work putting it together and good analysis. here's my 5c.
Warp speed From my POV, one of the biggest problems with BS and BCs is the warp speed. It just takes so long to even land on grid...its a good 5 seconds between when you saunter on to grid and when you can even begin to lock a target...with your crappy native 100mm scan res. All your targets are now either kiting, have you scrammed, are gone, or you are suffering EWAR, neuts, DPS before you can even begin affecting things. Compare this to any frigate or most cruisers warping on to grid - you just appear as if by magic where you need to be, and can begin affecting the outcome of the battle instantly.
This infers that scan res and the warp onto grid is at least as important as the warp velocity. Even if the current warp velocity stays the same, the entry and exit from grid should be sped up significantly, so that BS and BC can begin making an impact.
in wormhole fights, we prefer Enyos because it's faster from wormhole to fight over any engagement warp, and we try to leave BCs and BS at home because the stupid warp speed of the slowest ship munting up everyone else's warp speeds. This costs us so many kills even when we want to bring a Geddon along.
Turret tracking / sig Your analysis doesn't address the real meta of brawling, which is sig vs tracking, and focuses entirely on optimal and falloff and DPS. Even in range engagements, tracing and sig are equally important for landing applied DPS deep in falloff (napocs, Arty, etc).
The meta of the game at the moment is entirely based around sig-track formulas. Sig tanking is the prime importance as the guy above pointed out in the Napoc vs Eagle example. This is even more important in small gang and brawl environments, where the "get at 500 and AB"answer is used on every single BS hull, ever. Except fully EWAR supported cruise boats, and Rattlesnakes, where Geckos murder you.
The reason you only ever see Geddons, Domis and the odd Phoon is the capacitor warfare capability of large neuts, which work out to disruptor range and wreck everything except drone, missile and projectile boats. Given Ishtars are an exception, this basically is why cruiser meta has moved to drone boats (Nexors, Gilas, ishtars, Prophecy) because they do equally well vs other cruisers, and against a neuting BS, you only have to try to get out of range, not worry about losing all your DPS because the drones keep trucking.
So what's the problem? Tracking and gun resolution. Even if a gun can track appropriately, the sig resolution of the gun still means that against low-sig opponents it lands a fraction of the DPS. Get in at 500 on a BS without webs on you and you can passive tank in shield in an armour ship.
Solution: Fix large gun tracking, across the board. I'd say you need gun res increased 50% and tracking +15% across the board. There's no fear of 1350DPS Navy Geddons when you're in a sig tanking setup.
BS EHP/Sig The 'give BS 10-30% more EHP" idea is flawed, i think. It does nothing except allow their use in larger fleets where they can survive long enough to land reps from logi. In any other situation, they just take 10-30% longer to die when outclassed by ishtar/gila/Nexor fleets they can't hit, can't track and can't apply DPS to.
I won't say no to more EHp, but i won't use a ship that's got a sig the size of a whale, slow as mud, and incapable of projecting and applying DPS, no matter how much EHP it has.
Like I said, properly constructing doctrines basically boils down to sig, ehp, damage projection and damage application. EHP is good, but without any other benefits, BS will remain where they are - mostly useless.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|